Computer Programming Software For Mac



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Computer Programming Software For Mac

This directory contains binaries for a base distribution and packages to run on Mac OS X (release 10.6 and above). Mac OS 8.6 to 9.2 (and Mac OS X 10.1) are no longer supported but you can find the last supported release of R for these systems (which is R 1.7.1) here. Releases for old Mac OS X systems (through Mac OS X 10.5) and PowerPC Macs can be found in the old directory.

IOS, Mac, tvOS, watchOS Programming MacRumors attracts a broad audience of both consumers and professionals interested in the latest technologies and products. We also boast an active community focused on purchasing decisions and technical aspects of the iPhone, iPod, iPad, and Mac platforms. The software, written by Rick Meyers, was initially designed to run on Windows PC, but is now available for iPad (e-Sword HD), iPhone (e-Sword LT), and Mac (e-Sword X). E-Sword is surprisingly fast and user-friendly, and more feature-packed than you might expect from a free Bible study program. The right computer Mac software is essential when constructing a better computer for work. Mac Computer Software Offers Enhanced Security and Storage Capabilities. Mac computer software, such as a password manager, secures your passwords in an encrypted vault, which saves you the hassle of trying to remember them all.

  • Automotive diagnostic software for Mac EOBD Facile. Users can make a diagnostics of a vehicle using Mac OS and find out the reason for engine indicators without the manufacturer's pack. The connection is simple, and after that user can diagnose and see the results in real-time. Main functions of EOBD Facile OBD Software Programming are.
  • However, there is still more room to make your already awesome Mac more perfect. For example, you may download some software on your Mac, be it comic book readers, programming editors or media centers, to enhance your Mac experience. Of course, the free software is undoubtedly more favored among Mac users.

Note: CRAN does not have Mac OS X systems and cannot check these binaries for viruses.Although we take precautions when assembling binaries, please use the normal precautions with downloaded executables.

Package binaries for R versions older than 3.2.0 are only available from the CRAN archive so users of such versions should adjust the CRAN mirror setting (https://cran-archive.r-project.org) accordingly.

R 4.0.3 'Bunny-Wunnies Freak Out' released on 2020/10/10

Please check the MD5 checksum of the downloaded image to ensure that it has not been tampered with or corrupted during the mirroring process. For example type
openssl sha1 R-4.0.3.pkg
in the Terminal application to print the SHA1 checksum for the R-4.0.3.pkg image. On Mac OS X 10.7 and later you can also validate the signature using
pkgutil --check-signature R-4.0.3.pkg

Latest release:

R-4.0.3.pkg (notarized and signed)
SHA1-hash: 8402f586aef1fdb12c6e34c73b286f87318fb1be
(ca. 85MB)
R 4.0.3 binary for macOS 10.13 (High Sierra) and higher, signed and notarized package. Contains R 4.0.3 framework, R.app GUI 1.73 in 64-bit for Intel Macs, Tcl/Tk 8.6.6 X11 libraries and Texinfo 6.7. The latter two components are optional and can be ommitted when choosing 'custom install', they are only needed if you want to use the tcltk R package or build package documentation from sources.

Note: the use of X11 (including tcltk) requires XQuartz to be installed since it is no longer part of OS X. Always re-install XQuartz when upgrading your macOS to a new major version.

Important: this release uses Xcode 10.1 and GNU Fortran 8.2. If you wish to compile R packages from sources, you will need to download and GNU Fortran 8.2 - see the tools directory.

NEWS (for Mac GUI)News features and changes in the R.app Mac GUI
Mac-GUI-1.73.tar.gz
SHA1-hash: 7f4b1d050757ce78545bdeb9d178a69d13046aa1
Sources for the R.app GUI 1.73 for Mac OS X. This file is only needed if you want to join the development of the GUI, it is not intended for regular users. Read the INSTALL file for further instructions.
Note: Previous R versions for El Capitan can be found in the el-capitan/base directory.

Binaries for legacy OS X systems:

R-3.6.3.nn.pkg (signed)
SHA1-hash: c462c9b1f9b45d778f05b8d9aa25a9123b3557c4
(ca. 77MB)
R 3.6.3 binary for OS X 10.11 (El Capitan) and higher, signed package. Contains R 3.6.3 framework, R.app GUI 1.70 in 64-bit for Intel Macs, Tcl/Tk 8.6.6 X11 libraries and Texinfo 5.2. The latter two components are optional and can be ommitted when choosing 'custom install', they are only needed if you want to use the tcltk R package or build package documentation from sources.
R-3.3.3.pkg
MD5-hash: 893ba010f303e666e19f86e4800f1fbf
SHA1-hash: 5ae71b000b15805f95f38c08c45972d51ce3d027

(ca. 71MB)
R 3.3.3 binary for Mac OS X 10.9 (Mavericks) and higher, signed package. Contains R 3.3.3 framework, R.app GUI 1.69 in 64-bit for Intel Macs, Tcl/Tk 8.6.0 X11 libraries and Texinfo 5.2. The latter two components are optional and can be ommitted when choosing 'custom install', it is only needed if you want to use the tcltk R package or build package documentation from sources.

Note: the use of X11 (including tcltk) requires XQuartz to be installed since it is no longer part of OS X. Always re-install XQuartz when upgrading your OS X to a new major version.

R-3.2.1-snowleopard.pkg
MD5-hash: 58fe9d01314d9cb75ff80ccfb914fd65
SHA1-hash: be6e91db12bac22a324f0cb51c7efa9063ece0d0

(ca. 68MB)
R 3.2.1 legacy binary for Mac OS X 10.6 (Snow Leopard) - 10.8 (Mountain Lion), signed package. Contains R 3.2.1 framework, R.app GUI 1.66 in 64-bit for Intel Macs.
This package contains the R framework, 64-bit GUI (R.app), Tcl/Tk 8.6.0 X11 libraries and Texinfop 5.2. GNU Fortran is NOT included (needed if you want to compile packages from sources that contain FORTRAN code) please see the tools directory.
NOTE: the binary support for OS X before Mavericks is being phased out, we do not expect further releases!
The new R.app Cocoa GUI has been written by Simon Urbanek and Stefano Iacus with contributions from many developers and translators world-wide, see 'About R' in the GUI.

Subdirectories:

toolsAdditional tools necessary for building R for Mac OS X:
Universal GNU Fortran compiler for Mac OS X (see R for Mac tools page for details).
baseBinaries of R builds for macOS 10.13 or higher (High Sierra)
contribBinaries of package builds for macOS 10.13 or higher (High Sierra)
el-capitanBinaries of package builds for OS X 10.11 or higher (El Capitan build)
mavericksBinaries of package builds for Mac OS X 10.9 or higher (Mavericks build)
oldPreviously released R versions for Mac OS X

You may also want to read the R FAQ and R for Mac OS X FAQ. For discussion of Mac-related topics and reporting Mac-specific bugs, please use the R-SIG-Mac mailing list.

Information, tools and most recent daily builds of the R GUI, R-patched and R-devel can be found at http://mac.R-project.org/. Please visit that page especially during beta stages to help us test the Mac OS X binaries before final release!

Package maintainers should visit CRAN check summary page to see whether their package is compatible with the current build of R for Mac OS X.

Binary libraries for dependencies not present here are available from http://mac.R-project.org/libs and corresponding sources at http://mac.R-project.org/src.

Last modified: 2020/10/10, by Simon Urbanek

< Computer Programming

About the platform[edit]

macOS is the primary operating system for the Macintosh computer. It was originally a system designed privately by Apple Inc, however with Mac OS X, it has been based on Unix. Specifically, a modified FreeBSD operating system called 'Darwin'.

There are many different kinds of software that can be developed for Mac OS X. People generally think of applications, but we'll briefly cover some of the other kinds.

Types of Software for Mac OS X[edit]

Computer Programming Software For Mac

Applications[edit]

Applications are what people generally think of when they think about software for Mac OS X. Cocoa applications include: Finder, Mail, Address Book, Safari, Microsoft Word, and Microsoft Excel. Anybody can develop applications using Apple's free development tools which includes XCode. Mac OS X applications are developed using Objective-C though there are other possible programming languages that could be used.

The most popular languages for use on the macOS platform is Objective-C which could be thought of as Mac OS X's 'native language' since the Mac OS X libraries, or 'frameworks', all have an Objective-C interface. Objective-C includes everything that plain C can do, and adds object-oriented programming. See: Objective-C.

C++ can be used in developing for the Mac, but generally, it is used in addition to Objective-C rather than being in place of Objective-C. Using both Objective-C and C++ is called 'Objective-C++' and is considered to be optional when developing software for Mac OS X: C++

See Programming:Objective-C for a lesson on the basics of Objective-C [1] may also be of assistance.

Some preliminary thoughts:

Objective-C is the language most commonly used in Mac OS Programming. Objective-C entered Mac OS X and has ancestry in NeXT. Cocoa. Before you learn Mac programming you must know the basics of C since it is the basis for Objective-C.

There used to be three separate APIs for developing a Mac application with a GUI:

1. Classic (Mac OS 9 and lower). Developing for the Classic API is no longer done. When Mac OS X first came out, users and developers had a huge investment in software written for Mac Classic OS and Mac OS X used to have an emulation mode so that users could run their old software. Apple has long since stopped support of the Classic API and Classic emulation in Mac OS X.

2. Carbon (Mac OS 8.5 up to and including Mac OS X 10.6 Snow Leopard). Carbon was an API for developers to update their applications that used the Classic API to be run without the Classic emulator. Carbon was a great way that Apple provided developers to upgrade their software to run on Mac OS X without having to totally rewrite their software, but Carbon, like Classic, is no longer supported by Apple.

3. Cocoa (All versions of Mac OS X). Cocoa is the most native API that can be used to develop applications for Mac OS X that are truly 'Mac-like'. Generally, Objective-C will be used along with Cocoa, though there are other options such as Cocoa-AppleScript and Cocoa-Python, but Cocoa-Objective-C is really the 'mainstream' way to develop Cocoa applications.

Resource Forks Files in Mac OS X have a feature that is unique to Mac OS and that is that each file on disk can have two 'forks'. This feature used to be used for Classic and Carbon applications to separate code from resources (such as menus, windows, etc.), and the Mac OS X file system still supports two forks, but you should only use the 'data fork'. The resource fork is non-standard and can be lost when transferring Mac files to other file systems.

AppleScripts[edit]

Another 'native language' for developing Mac OS X applications is AppleScript. AppleScript is a language that Apple invented to automate repetitive tasks. The AppleScript application is located on your Mac at /Applications/Utilities/AppleScript Editor. AppleScript can be used to record AppleEvents, the events that applications send to themselves or to other applications. Why don't you try it out. Open AppleScript Editor, press the record button, do some things with your other applications and watch the script write itself. AppleScript can be used alone or it can be used along with XCode to develop Cocoa Applications using mostly AppleScript instead of Objective-C. This option is mostly for experienced AppleScript programmers who don't know Objective-C.

Automator Workflows[edit]

Apple also provides an application called 'Automator' that can be used to easily automate repetitive tasks. It is located at /Applications/Automator.app

Shell Scripts[edit]

Best programming software for mac

Mac OS X has an application called Terminal that provides a command-line interface to Mac OS X. It is possible to develop scripts for the command line. Terminal.app is located at /Applications/Utilities/Terminal.app To create a shell script, you need a text editor. There is a text editor that comes with Mac OS X called 'TextEdit.app'. It is located in /Applications/TextEdit.app. But actually, what is better than TextEdit is a program such as TextWrangler.app which is available for free from the following link: http://www.barebones.com/products/textwrangler/

Computer Programming Software For Mac Software

The shell that Terminal.app uses by default is called 'bash'. Here is a simple tutorial on developing bash scriptshttp://www.maclife.com/article/columns/terminal_101_automate_terminal_bash_scripts

We won't go any more deeply into shell scripts here in this wikibook, but it's just good to know what they are. You can always google for more information now that you know what to google for.

Command Line Tools[edit]

When you open Terminal and you learn how to type in commands. The commands are usually command-line tools or scripts. Above, we just talked about developing your own scripts with a text editor. It's also possible to develop your own command-line tools, using XCode. This is an advanced thing to do. Usually, power-users will write a shell-script (or some other kind of thing such as an AppleScript or an Automator Workflow) but it's good to know what a command-line tool is. Command-line tools have a textual user-interface rather than a graphical user interface (GUI).

Java[edit]

Java used to be treated by Apple as a 'first class language' to develop for Mac OS, however in recent years, Apple has less support for Java. Now with Mac OS X 10.7 'Lion' and 10.8 'Mountain Lion', Java doesn't even come pre-installed in Mac OS X. Java is still available, but users have to download Java from Oracle's website and install it themselves. Apple's Mac App Store doesn't even allow Java apps to be sold at their store calling Java 'deprecated'.

However, there still are Mac developers who use Java because it has the advantage of being cross-platform compatible. For example, the same source-code can be used to generate software that runs on Mac, Windows, and Linux.

Apple has said that Java reduces the Mac to the 'least common denominator'. That's why they support it less.

Python[edit]

Python is somewhat supported by Apple. In fact, Python is shipped with Mac OS X and is part of the System Folder. There are third-party libraries that allow developers to develop applications using Python and Cocoa together, but these are not very well maintained, and Python on the Mac is most suitable for developing command-line utilities, or cross-platform scripts that aren't really very Mac-like.

Programming

Ruby[edit]

Similar to Python.

Websites[edit]

Most Mac users use Safari for their web browser. Safari uses the standards set by w3c.org You can develop websites that work with Safari by following the standards of the w3c.org. Remember to validate your HMTL, CSS, and JavaScript.

Microsoft outlook exchange 2013. HTML Validator:http://validator.w3.org/

CSS Validator:http://jigsaw.w3.org/css-validator/

JavaScript Lint:http://www.javascriptlint.com/online_lint.php

If you're developing websites using your Mac and using Safari, remember to test your webpages on other platforms and with other web browsers.

Mac OS X Specific Languages[edit]

Computer Programming Software For Kids

Objective-C is really the 'native' language for Mac OS X development

You could call AppleScript a 'native' language too, but it isn't really used to make commercial applications. It was designed to be used by real power-users to automate their tasks. Although it is possible to use AppleScript to build Cocoa applications in XCode, this would be more for users who already know AppleScript and don't want to learn Objective-C.

Computer Programming Software For Mac Operating System

Mac OS X Frameworks[edit]

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